According to recent information, Bloomberg reportMeta employees working on the Metaverse aren’t enthusiastic about using the company’s VR headsets. Several employees, who spoke on condition of anonymity, described the headsets as “uncomfortable” and “flawed.”
Challenges of implementing VR at Meta
Meta’s vision revolves around creating a Metaverse where people can interact and work in the digital world using VR headsets. However, the report suggests that many employees in various teams, including the VR department, are not actively using headsets at work. Meta provides headsets to employees participating in an internal testing program, but the level of adoption among employees is limited.
Interestingly enough, even Meta’s President of Global Affairs, Nick Cleggreportedly had his team “try” VR meetings for a short period of time, but eventually abandoned the practice due to discomfort and glitches experienced by staff. In addition, one employee said that employees involved in sales pitches to customers such as Walmart and Accenture do not use headsets in their daily work.
meta reaction
Meta, which recently announced its latest Meta Quest headset, has yet to comment on the headset’s internal usage numbers. But Meta plans to require most employees to work face-to-face at least three days a week starting in September, and the introduction of VR headsets could face additional challenges.
There are many reasons why employees may be hesitant to adopt VR headsets. The appearance of cartoon avatars without legs was deemed “strange and unprofessional”, and noted discomfort and potential embarrassment. VR headsets are also known to cause discomfort and nausea, and Mehta recommends taking regular breaks every half hour.
These findings come after Meta’s Reality Labs VR and AR division reported a significant operating loss of $13.7 billion in 2022, surpassing the $10.2 billion recorded in the previous year. .
Future prospects
Meanwhile, as Meta faces challenges promoting VR technology within its organization, Apple is rumored to be launching its own VR headset and will reportedly issue warnings about multiple uses. increase. Individuals with health conditions such as inner ear infections, ADHD/ADD, or anxiety may be advised to exercise caution when using VR headsets.
The reluctance of Meta employees to use VR headsets to work on the Metaverse has raised questions about the future prospects of VR adoption within the company. As Meta continues to address challenges related to VR technology, it remains to be seen how the company will address employee concerns and advance its vision for the Metaverse.
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